Engineer
In my work as an engineer, I mainly design, develop and maintain software systems, products and solutions
In my work as an engineer, I mainly design, develop and maintain software systems, products and solutions
I take a practical approach to design, using it as a tool to communicate information and create high quality products.
More than writing code, I create excellent experiences that users and I enjoy. It is the work that fuels me
We're a group of people on a mission. Our whole goal is to create tools, platforms, and solutions which are meant for the idea builders of the world. The inspired, the passionate, the bold. Those who nurture the delicate embers of a new idea into reality.
SayPrimer provides a centralized platform for you to connect your third-party ad accounts, allowing you to sync leads to them. Together with enrichment campaigns, this creates a boost in audience match rates, increasing the chances of Primer clients connecting with their leads, and breaking through the noise of Outbound sales.
The project taught me a lot about digital marketing, and processing large amounts of data from communicating with multiple third-party API's. Some of the big lessons:
GearCaster is a fast-paced, mechanical card game where bots defend their engineers. I worked together with a senior engineer to help bring it to life over the course of many months, working on difficult technical challenges across the stack. I helped transform the game from an engineering experiment, to a commercially-ready product.
Some of the important lessons were:
GrandQuest is a multiplayer role playing game where players can battle against enemies in an open world with other players. I worked completely end-to-end on prototyping, design, fullstack development, testing, and launching; all while in a busy high school.
I wrote about my experience and the challenges I faced in this article extensively. The project forced me to focus on multiple challenges across the engineering landscape and it gave me strong technical confidence when creating products from the ground up and releasing them into production. Some of the big lessons:
The Everywhere Office provides a platform for companies to manage remote work while giving teams the flexibility to focus, meet and collaborate no matter their location.
During my time at TEO I received a crash course on start-up strategy, customer development, product development, and team collaboration. My role was of React Native developer, and I mainly focused on developing new features / UIs, and dealing with technical difficulties so the product could continue advancing without issues. Some of the big lessons for me were:
18th&main is a private country club connected on a social network experience. When I joined 18th&main my goal was to gain technical experience and work hand-in-hand with Sr. Engineers.
My role at 18th&main was as a react native developer in a fully remote position. I learnt React Native from the ground up in some weeks and went on to develop the app from react-native init
. Some of the lessons I learned are: